Baricordi, A., de Giovanni, M., Pietroni, A., Rossi, B., & Tunesi, S. (2000). Anime: A Guide to Japanese Animation (1958-1988). Montreal: Protoculture Inc.##Bhuiyan, S. (2010). Teaching Media Convergence and Its Challenges. Asia Pacific Media Educator (20). pp. 115-122.##Bolton, C. (2018). Interpreting Anime. Minneapolis: University of Minnesota Press.##Bordwell, D. & Thompson, K. (2012). Film Art: An Introduction. New York: McGraw-Hill.##Bouquillard, J., & Marquet, C. (2007). Hokusai: First Manga Master. New York: Abrams.##Brenner, R. (2007). Understanding Manga and Anime. Westport: Libraries Unlimited.##Cavallaro, D. (2006). The Animé Art of Hayao Miyazaki. North Carolina: McFarland Incorporated Publishers.##Clements, J., & McCarthy, H. (2006). The Anime Encyclopedia. California: Stone Bridge Press.##Clements, J. (2013). Anime, a history. London: Palgrave Macmillan.##Cohn, N. (2013). The Visual Language of Comics: Introduction to the Structure and Cognition of Sequential Images. London: Bloomsbury.##Condry, I. (2013). The Soul of Anime. London: Duke University Press.##Drazen, P. (2003). Anime Explosion: The What? Why? & Wow! Of Japanese Animation. Berkeley, California: Stone Bridge Press.##Deleuze, G. (1989a). Cinema 1: The Movement Image. Trans. Hugh Tomlinson and Barbara Habberjam. London & New York: The Athlone Press.##Deleuze, G. (1989b). Cinema 2: The Time Image. Trans. Hugh Tomlinson and Robert Galeta. London & New York: The Athlone Press.##Deuze, M. (2016). "Convergence culture in the creative industries". International Journal of Cultural Studies. 10 (2), 243-263.##Eisner, W. (1985). Comics and Sequential art. Florida: Poorhouse Press.##Elsaesser, T. & Hagener, M. (2015). Film Theory: An Introduction through the Senses. New York: Routledge.##Gambarato, R. & Dabagian, L. (2016). Transmedia dynamics in education: the case of Robot Heart Stories. Educational Media International, 53 (4), 232.##Given, L. M., ed. (2008). The Sage Encyclopedia of Qualitative Research Methods. Thousand Oaks: Sage.##Gravett, P. (2004). Manga: Sixty Years of Japanese Comics. New York: Harper Design.##Greenberg, R. (2011). The Animated Text: Definition. Journal of Film and Video, 63 (2). pp. 3-10.##Hay, J., & Couldry, N. (2011). Rethinking Convergence/Culture. Cultural Studies, 25 (4-5), 473-486.##Ito, K. (2005). A history of manga in the context of Japanese culture and society. The Journal of Popular Culture, 38 (3), 456-475.##Jenkins, H. (2003). Transmedia Storytelling. www.technologyreview.com.##Jenkins, H. (2006a). Convergence Culture: where old and new media collide. New York: New York University Press.##Jenkins, H. (2006b). Welcome to Convergence Culture. www. henryjenkins.org.##Johnson-Woods, T. (2010). Manga. New Zealand: Bloomsbury Academic.##Kazuaki, N. (2012). Exporting culture via 'Cool Japan'. www.japantimes.co.jp.##Kinsella, S. (2000). Adult manga. Honolulu: University of Hawaii Press.##Lamarre, T. (2009). The Anime Machine: A Media Theory of Animation. Minneapolis: The University of Minnesota Press.##Leung, W. (2009). Misogyny as radical commentary - Rashomon retold in Takashi Miike’s Masters of Horror: Imprint. www. ejumpcut.org.##McCloud, S. (1994). Understanding Comics. New York: Harper Perennial.##Napier, S. (2005). From Akira to Howl’s Moving castle: Experiencing Japanese Contemporary Animation. New York: Palgrave Macmillan.##Pratten, R. (2015). Getting Started in Transmedia Storytelling: A Practical Guide for Beginners. London: CreateSpace.##Poitras, G. (1998). Anime Companion. Berkeley: Stone Bridge Press.##Rose, S. (2009). Hollywood is haunted by Ghost in the Shell. www.theguardian.com.##Ruh, B. (2004). Stray Dog of Anime: The Films of Mamoru Oshii. New York: Palgrave Macmillan.##Schodt, L. F. (1983). Manga! Manga!, New York: Kodansha USA.##Scolari, C., Bertetti, P., & Freeman, M. (2014). Conclusions: Transmedia Storytelling and Popular Cultures in the Twentieth Century. Transmedia Archaeology, Berlin: Springer, pp. 72-77.##Scott, J. (2006). Documentary Research. London: Sage Publications.##Silver, J. (1999). Interviewed in "Making The Matrix" featurette on The Matrix DVD.##Steven, T. B. (2006). Cinema Anime. New York: Palgrave Macmillan.##Swale, D. A. (2015). Anime Aesthetics. New York: Palgrave Macmillan.##Takahata, I. (1999). Juuni Seiki no Animeeshon (12th Century Animation). Tokyo: Tokuma Shoten.##Thompson, J. (2007). Manga: The Complete Guide. New York: Ballantine Books.##Thompson, S. (2015). Hokusai. Boston: MFA Publications.##Toshiya, U., & Arnold, M. (2006). Kurenai no metalsuits, Anime to wa nani ka/What is animation. Mechademia, 1, 111-118.##Tsugata, N. (2003). Research on the Achievements of Japan's First Three Animators. Asian Cinema, 14(1), 13-27.##Warren, S., Wakefield, J.S., & Mills, L. (2013). Learning and Teaching as Communicative Actions: Transmedia Storytelling. in Laura A. Wankel, p.atrick Blessinger (ed.) Increasing Student Engagement and Retention using Multimedia Technologies: Video Annotation, Multimedia Applications, Videoconferencing and Transmedia Storytelling, Bingley: Emerald Group Publishing Limited, 67-94.##Wilson, M. E. (2004). Teaching, learning, and millennial students. New directions for student services (106).##